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hashCode()
- Method in class com.jme3.ai.agents.util.
GameEntity
HideBehavior
- Class in
com.jme3.ai.agents.behaviors.npc.steering
Hide behavior involves identifying a target location which is on the opposite side of an obstacle from the opponent, and steering toward it using seek.
HideBehavior(Agent, Agent, List<GameEntity>, float)
- Constructor for class com.jme3.ai.agents.behaviors.npc.steering.
HideBehavior
HideBehavior(Agent, Agent, List<GameEntity>, float, Spatial)
- Constructor for class com.jme3.ai.agents.behaviors.npc.steering.
HideBehavior
hitPoints
- Variable in class com.jme3.ai.agents.util.
GameEntity
HitPoint System that will agent use.
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Overview
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