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H

hashCode() - Method in class com.jme3.ai.agents.util.GameEntity
 
HideBehavior - Class in com.jme3.ai.agents.behaviors.npc.steering
Hide behavior involves identifying a target location which is on the opposite side of an obstacle from the opponent, and steering toward it using seek.
HideBehavior(Agent, Agent, List<GameEntity>, float) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.HideBehavior
 
HideBehavior(Agent, Agent, List<GameEntity>, float, Spatial) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.HideBehavior
 
hitPoints - Variable in class com.jme3.ai.agents.util.GameEntity
HitPoint System that will agent use.
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