public class HideBehavior extends AbstractStrengthSteeringBehavior
timePerFrame, velocity| Constructor and Description |
|---|
HideBehavior(Agent agent,
Agent target,
java.util.List<GameEntity> obstacles,
float separationFromObstacle) |
HideBehavior(Agent agent,
Agent target,
java.util.List<GameEntity> obstacles,
float separationFromObstacle,
com.jme3.scene.Spatial spatial) |
| Modifier and Type | Method and Description |
|---|---|
protected com.jme3.math.Vector3f |
calculateRawSteering()
If a behavior class extend from CompoundSteeringBehaviour instead of
AbstractSteeringBehavior, it must implement this method instead of
calculateSteering().
|
void |
setObstacles(java.util.List<GameEntity> obstacles) |
calculateSteering, setupStrengthControl, setupStrengthControl, setupStrengthControl, setupStrengthControl, setupStrengthControl, turnOffStrengthControlagentTotalMass, calculateNewVelocity, controlUpdate, convertToGameEntities, getBrakingFactor, getTimePerFrame, getVelocity, rotateAgent, setBrakingFactor, setTimePerFrame, setVelocitycontrolRenderpublic HideBehavior(Agent agent, Agent target, java.util.List<GameEntity> obstacles, float separationFromObstacle)
obstacles - Obstacles that this agent will use to hide from the
targetseparationFromObstacle - Distance from the obstacle surface that
this agent will maintainSteeringExceptions.NegativeValueException - If
separationFromObstacle is lower than 0BehaviorExceptions.TargetNotFoundException - If target is nullAbstractSteeringBehaviour#AbstractSteeringBehaviour(com.jme3.ai.agents.Agent)public HideBehavior(Agent agent, Agent target, java.util.List<GameEntity> obstacles, float separationFromObstacle, com.jme3.scene.Spatial spatial)
protected com.jme3.math.Vector3f calculateRawSteering()
AbstractStrengthSteeringBehaviorcalculateRawSteering in class AbstractStrengthSteeringBehaviorAbstractStrengthSteeringBehavior.calculateRawSteering()public void setObstacles(java.util.List<GameEntity> obstacles)