- FleeBehavior - Class in com.jme3.ai.agents.behaviors.npc.steering
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Flee is simply the inverse of seek and acts to steer the agent so that its
velocity is radially aligned away from the target.
- FleeBehavior(Agent, Agent) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.FleeBehavior
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Constructor for flee behavior.
- FleeBehavior(Agent, Agent, Spatial) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.FleeBehavior
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Constructor for flee behavior.
- FleeBehavior(Agent, Vector3f) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.FleeBehavior
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Constructor for flee behavior.
- FleeBehavior(Agent, Vector3f, Spatial) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.FleeBehavior
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Constructor for flee behavior.
- fordwardVector() - Method in class com.jme3.ai.agents.util.GameEntity
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- forwardness(GameEntity) - Method in class com.jme3.ai.agents.util.GameEntity
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Calculates the forwardness in relation with another game entity.
- forwardness(Vector3f) - Method in class com.jme3.ai.agents.util.GameEntity
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