- radius - Variable in class com.jme3.ai.agents.util.GameEntity
-
Radius of GameEntity.
- randomVectInPlane(Vector3f, Vector3f) - Method in class com.jme3.ai.agents.behaviors.npc.steering.ObstacleAvoidanceBehavior
-
Generates a random vector inside a plane defined by a normal vector and a
point
- RelativeWanderBehavior - Class in com.jme3.ai.agents.behaviors.npc.steering
-
Wander is a type of random steering.
- RelativeWanderBehavior(Agent, float, float, float, float) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.RelativeWanderBehavior
-
- RelativeWanderBehavior(Agent, float, float, float, float, Spatial) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.RelativeWanderBehavior
-
- remove(AbstractSteeringBehavior) - Method in class com.jme3.ai.agents.behaviors.npc.steering.CompoundSteeringBehavior.steerBehaviorsLayerList
-
- removeBehavior(Behavior) - Method in class com.jme3.ai.agents.behaviors.npc.SimpleMainBehavior
-
Remove behavior from this main behavior.
- removeSteerBehavior(AbstractSteeringBehavior) - Method in class com.jme3.ai.agents.behaviors.npc.steering.CompoundSteeringBehavior
-
Removes a behavior from the compound steer behavior.
- reset() - Method in class com.jme3.ai.agents.behaviors.npc.steering.PathFollowBehavior
-
Reset the behavior.
- reset() - Method in class com.jme3.ai.agents.behaviors.npc.steering.SlowBehavior
-
Reset the slow behavior.
- resetExplore() - Method in class com.jme3.ai.agents.behaviors.npc.steering.BoxExploreBehavior
-
The agent will have to explore the region again and all the progress will
be lost.
- rotateAgent(float) - Method in class com.jme3.ai.agents.behaviors.npc.steering.AbstractSteeringBehavior
-
Method for rotating agent in direction of velocity of agent.
- rotationSpeed - Variable in class com.jme3.ai.agents.util.GameEntity
-
Rotation speed of GameEntity.