- WallApproachBehavior - Class in com.jme3.ai.agents.behaviors.npc.steering
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"Approach a 'wall' (or other surface or path) and then maintain a certain
offset from it"
Keep in mind that this relates to wall approach not necessarily to collision
detection.
- WallApproachBehavior(Agent, Node, float) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.WallApproachBehavior
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- WallApproachBehavior(Agent, Node, float, Spatial) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.WallApproachBehavior
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- WanderAreaBehavior - Class in com.jme3.ai.agents.behaviors.npc.steering
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This behavior is based on a easy implementation that "generates random
steering force inside an area each frame, but this produces rather
uninteresting motion.
- WanderAreaBehavior(Agent) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.WanderAreaBehavior
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Constructor for wander behavior.
- WanderAreaBehavior(Agent, Spatial) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.WanderAreaBehavior
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Constructor for wander behavior.
- WanderAreaBehavior.Offset - Class in com.jme3.ai.agents.behaviors.npc.steering
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Offset from the center of the area
- WanderAreaBehavior.Offset() - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.WanderAreaBehavior.Offset
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