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E
equals(Object)
- Method in class com.jme3.ai.agents.util.
GameEntity
EvadeBehavior
- Class in
com.jme3.ai.agents.behaviors.npc.steering
Evasion is analogous to pursuit, except that flee is used to steer away from the predicted future position of the target character.
EvadeBehavior(Agent, Agent)
- Constructor for class com.jme3.ai.agents.behaviors.npc.steering.
EvadeBehavior
EvadeBehavior(Agent, Agent, Spatial)
- Constructor for class com.jme3.ai.agents.behaviors.npc.steering.
EvadeBehavior
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