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E

equals(Object) - Method in class com.jme3.ai.agents.util.GameEntity
 
EvadeBehavior - Class in com.jme3.ai.agents.behaviors.npc.steering
Evasion is analogous to pursuit, except that flee is used to steer away from the predicted future position of the target character.
EvadeBehavior(Agent, Agent) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.EvadeBehavior
 
EvadeBehavior(Agent, Agent, Spatial) - Constructor for class com.jme3.ai.agents.behaviors.npc.steering.EvadeBehavior
 
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