public class EvadeBehavior extends FleeBehavior
timePerFrame, velocity
Constructor and Description |
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EvadeBehavior(Agent agent,
Agent target) |
EvadeBehavior(Agent agent,
Agent target,
com.jme3.scene.Spatial spatial) |
Modifier and Type | Method and Description |
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protected com.jme3.math.Vector3f |
calculateRawSteering()
Calculate steering vector.
|
getFleePosition, getTarget, setFleePosition, setTarget
calculateSteering, setupStrengthControl, setupStrengthControl, setupStrengthControl, setupStrengthControl, setupStrengthControl, turnOffStrengthControl
agentTotalMass, calculateNewVelocity, controlUpdate, convertToGameEntities, getBrakingFactor, getTimePerFrame, getVelocity, rotateAgent, setBrakingFactor, setTimePerFrame, setVelocity
controlRender
public EvadeBehavior(Agent agent, Agent target)
TargetNotFoundException
- If target is nullFleeBehavior.FleeBehavior(com.jme3.ai.agents.Agent,
com.jme3.ai.agents.Agent)
public EvadeBehavior(Agent agent, Agent target, com.jme3.scene.Spatial spatial)
TargetNotFoundException
- If target is nullFleeBehavior.FleeBehavior(com.jme3.ai.agents.Agent,
com.jme3.ai.agents.Agent, com.jme3.scene.Spatial)
protected com.jme3.math.Vector3f calculateRawSteering()
FleeBehavior
calculateRawSteering
in class FleeBehavior
FleeBehavior.calculateRawSteering()