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E

equals(Object) - Method in class com.jme3.ai.agents.Agent
 
EvadeBehaviour - Class in com.jme3.ai.agents.behaviours.npc.steering
Brent Owens: "Evasion is analogous to pursuit, except that flee is used to steer away from the predicted future position of the target character."
EvadeBehaviour - Class in com.jme3.ai.agents.behaviours.npc.steering
Brent Owens: "Evasion is analogous to pursuit, except that flee is used to steer away from the predicted future position of the target character."
EvadeBehaviour(Agent, Agent) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.EvadeBehaviour
 
EvadeBehaviour(Agent, Agent, Spatial) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.EvadeBehaviour
 
EvadeBehaviour(Agent, Agent) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.EvadeBehaviour
 
EvadeBehaviour(Agent, Agent, Spatial) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.EvadeBehaviour
 
EvadeBehaviour.EvadeWithoutTarget - Exception in com.jme3.ai.agents.behaviours.npc.steering
 
EvadeBehaviour.EvadeWithoutTarget - Exception in com.jme3.ai.agents.behaviours.npc.steering
 
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