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equals(Object)
- Method in class com.jme3.ai.agents.
Agent
EvadeBehaviour
- Class in
com.jme3.ai.agents.behaviours.npc.steering
Brent Owens: "Evasion is analogous to pursuit, except that flee is used to steer away from the predicted future position of the target character."
EvadeBehaviour
- Class in
com.jme3.ai.agents.behaviours.npc.steering
Brent Owens: "Evasion is analogous to pursuit, except that flee is used to steer away from the predicted future position of the target character."
EvadeBehaviour(Agent, Agent)
- Constructor for class com.jme3.ai.agents.behaviours.npc.steering.
EvadeBehaviour
EvadeBehaviour(Agent, Agent, Spatial)
- Constructor for class com.jme3.ai.agents.behaviours.npc.steering.
EvadeBehaviour
EvadeBehaviour(Agent, Agent)
- Constructor for class com.jme3.ai.agents.behaviours.npc.steering.
EvadeBehaviour
EvadeBehaviour(Agent, Agent, Spatial)
- Constructor for class com.jme3.ai.agents.behaviours.npc.steering.
EvadeBehaviour
EvadeBehaviour.EvadeWithoutTarget
- Exception in
com.jme3.ai.agents.behaviours.npc.steering
EvadeBehaviour.EvadeWithoutTarget
- Exception in
com.jme3.ai.agents.behaviours.npc.steering
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