public class EvadeBehaviour extends FleeBehaviour
Modifier and Type | Class and Description |
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static class |
EvadeBehaviour.EvadeWithoutTarget |
AbstractStrengthSteeringBehaviour.negativeScalarMultiplier
AbstractSteeringBehaviour.IllegalBrakingFactor
Behaviour.behaviourNullAgentException
velocity
Constructor and Description |
---|
EvadeBehaviour(Agent agent,
Agent target) |
EvadeBehaviour(Agent agent,
Agent target,
com.jme3.scene.Spatial spatial) |
Modifier and Type | Method and Description |
---|---|
protected com.jme3.math.Vector3f |
calculateFullSteering()
Calculate steering vector.
|
controlRender, getFleePos, getTarget, setFleePos, setTarget
calculateSteering, setupStrengthControl, setupStrengthControl, setupStrengthControl, setupStrengthControl, turnOffStrengthControl
agentTotalMass, calculateNewVelocity, controlUpdate, getBrakingFactor, getTPF, getVelocity, rotateAgent, setBrakingFactor, setTPF, setVelocity
public EvadeBehaviour(Agent agent, Agent target)
EvadeBehaviour.EvadeWithoutTarget
- If target is nullFleeBehaviour.FleeBehaviour(com.jme3.ai.agents.Agent, com.jme3.ai.agents.Agent)
public EvadeBehaviour(Agent agent, Agent target, com.jme3.scene.Spatial spatial)
EvadeBehaviour.EvadeWithoutTarget
- If target is nullFleeBehaviour.FleeBehaviour(com.jme3.ai.agents.Agent, com.jme3.ai.agents.Agent, com.jme3.scene.Spatial)
protected com.jme3.math.Vector3f calculateFullSteering()
FleeBehaviour
calculateFullSteering
in class FleeBehaviour
FleeBehaviour.calculateFullSteering()