- mass - Variable in class com.jme3.ai.agents.util.GameObject
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Mass of GameObject.
- maxForce - Variable in class com.jme3.ai.agents.util.GameObject
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Maximum force that can be applied to this GameObject.
- maxHitPoint - Variable in class com.jme3.ai.agents.util.GameObject
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Maximum hitPoint that GameObject can have.
- maxMoveSpeed - Variable in class com.jme3.ai.agents.util.GameObject
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Maximum move speed of GameObject
- moveAtBeginning() - Method in class com.jme3.ai.agents.behaviours.npc.steering.CompoundSteeringBehaviour.steerBehavioursLayerList
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- moveAtBeginning() - Method in class com.jme3.ai.agents.behaviours.npc.steering.CompoundSteeringBehaviour.steerBehavioursLayerList
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- MoveBehaviour - Class in com.jme3.ai.agents.behaviours.npc.steering
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Simple move behaviour: Agent moves in the "moveDirection" direction.
- MoveBehaviour - Class in com.jme3.ai.agents.behaviours.npc.steering
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Simple move behaviour: Agent moves in the "moveDirection" direction.
- MoveBehaviour(Agent) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.MoveBehaviour
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- MoveBehaviour(Agent, Spatial) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.MoveBehaviour
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- MoveBehaviour(Agent) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.MoveBehaviour
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- MoveBehaviour(Agent, Spatial) - Constructor for class com.jme3.ai.agents.behaviours.npc.steering.MoveBehaviour
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- moveDirection - Variable in class com.jme3.ai.agents.behaviours.npc.steering.MoveBehaviour
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Move direction of agent.
- moveDirection - Variable in class com.jme3.ai.agents.behaviours.npc.steering.MoveBehaviour
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Move direction of agent.
- moveNext() - Method in class com.jme3.ai.agents.behaviours.npc.steering.CompoundSteeringBehaviour.steerBehavioursLayerList
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- moveNext() - Method in class com.jme3.ai.agents.behaviours.npc.steering.CompoundSteeringBehaviour.steerBehavioursLayerList
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- moveSpeed - Variable in class com.jme3.ai.agents.util.GameObject
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Current move speed of GameObject.