public class ObstacleAvoidanceBehaviour extends AbstractStrengthSteeringBehaviour
Agent#setRadius(float)| Modifier and Type | Class and Description |
|---|---|
static class |
ObstacleAvoidanceBehaviour.ObstacleAvoindanceWithNegativeMinDistance |
static class |
ObstacleAvoidanceBehaviour.ObstacleAvoindanceWithNoMinTimeToCollision |
AbstractStrengthSteeringBehaviour.negativeScalarMultiplierAbstractSteeringBehaviour.IllegalBrakingFactorBehaviour.behaviourNullAgentExceptionvelocity| Constructor and Description |
|---|
ObstacleAvoidanceBehaviour(Agent agent,
java.util.List<Agent> obstacles,
float minTimeToCollision) |
ObstacleAvoidanceBehaviour(Agent agent,
java.util.List<Agent> obstacles,
float minTimeToCollision,
float minDistance) |
ObstacleAvoidanceBehaviour(Agent agent,
java.util.List<Agent> obstacles,
float minTimeToCollision,
float minDistance,
com.jme3.scene.Spatial spatial) |
ObstacleAvoidanceBehaviour(Agent agent,
java.util.List<Agent> obstacles,
float minTimeToCollision,
com.jme3.scene.Spatial spatial) |
| Modifier and Type | Method and Description |
|---|---|
protected com.jme3.math.Vector3f |
calculateFullSteering()
If a bheaviour class extend from CompoundSteeringBehaviour instead
of AbstractSteeringBehaviout, It must implement this method instead of
calculateSteering().
|
protected void |
controlRender(com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp) |
protected float |
getMinDistance() |
protected float |
getMinTimeToCollision() |
protected java.util.List<Agent> |
getObstacles() |
protected com.jme3.math.Vector3f |
randomVectInPlane(com.jme3.math.Vector3f planeNormalV,
com.jme3.math.Vector3f planePoint) |
void |
setObstacles(java.util.List<Agent> obstacles) |
calculateSteering, setupStrengthControl, setupStrengthControl, setupStrengthControl, setupStrengthControl, turnOffStrengthControlagentTotalMass, calculateNewVelocity, controlUpdate, getBrakingFactor, getTPF, getVelocity, rotateAgent, setBrakingFactor, setTPF, setVelocitypublic ObstacleAvoidanceBehaviour(Agent agent, java.util.List<Agent> obstacles, float minTimeToCollision)
obstacles - A list with the obstacles (Agents)minTimeToCollision - When the time to collision is lower than this value
the steer force will appear. Time is measured in seconds.ObstacleAvoidanceBehaviour.ObstacleAvoindanceWithNoMinTimeToCollision - If minTimeToCollision is lower or equals to 0AbstractSteeringBehaviour.AbstractSteeringBehaviour(com.jme3.ai.agents.Agent)public ObstacleAvoidanceBehaviour(Agent agent, java.util.List<Agent> obstacles, float minTimeToCollision, com.jme3.scene.Spatial spatial)
public ObstacleAvoidanceBehaviour(Agent agent, java.util.List<Agent> obstacles, float minTimeToCollision, float minDistance)
minDistance - Min. distance from center to center to consider an obstacleObstacleAvoidanceBehaviour.ObstacleAvoindanceWithNegativeMinDistance - If minTimeToCollision is lower than 0ObstacleAvoidanceBehaviour(com.jme3.ai.agents.Agent, java.util.List, float)public ObstacleAvoidanceBehaviour(Agent agent, java.util.List<Agent> obstacles, float minTimeToCollision, float minDistance, com.jme3.scene.Spatial spatial)
ObstacleAvoidanceBehaviour#ObstacleAvoidanceBehaviour(com.jme3.ai.agents.Agent, com.jme3.scene.Spatial, java.util.List, float),
AbstractSteeringBehaviour.AbstractSteeringBehaviour(com.jme3.ai.agents.Agent, com.jme3.scene.Spatial)protected java.util.List<Agent> getObstacles()
public void setObstacles(java.util.List<Agent> obstacles)
protected float getMinTimeToCollision()
protected float getMinDistance()
protected com.jme3.math.Vector3f calculateFullSteering()
AbstractStrengthSteeringBehaviourcalculateFullSteering in class AbstractStrengthSteeringBehaviourAbstractSteeringBehaviour.calculateSteering()protected void controlRender(com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp)
controlRender in class com.jme3.scene.control.AbstractControlprotected com.jme3.math.Vector3f randomVectInPlane(com.jme3.math.Vector3f planeNormalV,
com.jme3.math.Vector3f planePoint)