Package | Description |
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com.jme3.ai.agents.behaviors.npc.steering |
Steer behaviors.
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Class and Description |
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AbstractSteeringBehavior
Base class for all steering behaviors.
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AbstractStrengthSteeringBehavior
With this class it will be possible to increase or decrease the steering
behavior force.
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AbstractWanderBehavior
Wander behavior is steering behavior where agent moves randomly on terrain.
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CompoundSteeringBehavior
A steer compound behavior contains one or more steer behaviors.
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CompoundSteeringBehavior.steerBehaviorsLayerList
Ordered list.
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CompoundSteeringBehavior.steerBehaviorsLayerList.steerBehaviorsLayerNode |
CompoundSteeringBehavior.steerBehaviorsLayerList.steerBehaviorsLayerNode.layerElementData |
FleeBehavior
Flee is simply the inverse of seek and acts to steer the agent so that its
velocity is radially aligned away from the target.
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ObstacleAvoidanceBehavior
Returns a steering force to avoid a given obstacle.
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SeekBehavior
Purpose of seek behavior is to steer agent towards a specified position or
object.
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SimpleWanderBehavior
This behavior is based on a easy implementation that "generates random
steering force each frame, but this produces rather uninteresting motion.
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SimpleWanderBehavior.MaxRandSteer
Random offset
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SteeringExceptions.SteeringBehaviorException
Main generic exception related for all illegal arguments for steering
behaviors.
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WanderAreaBehavior.Offset
Offset from the center of the area
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