//Copyright (c) 2014, Jesús Martín Berlanga. All rights reserved.
//Distributed under the BSD licence. Read "com/jme3/ai/license.txt".
package steeringDemos.demos;
import com.jme3.ai.agents.Agent;
import com.jme3.ai.agents.behaviors.npc.SimpleMainBehavior;
import com.jme3.ai.agents.behaviors.npc.steering.CompoundSteeringBehavior;
import com.jme3.ai.agents.behaviors.npc.steering.SimpleWanderBehavior;
import com.jme3.ai.agents.behaviors.npc.steering.WallApproachBehavior;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Sphere;
import steeringDemos.BasicDemo;
import steeringDemos.control.CustomSteerControl;
/**
* Wall approach demo
*
* @author Jesús Martín Berlanga
* @version 2.0.1
*/
public class WallApproachDemo extends BasicDemo {
public static void main(String[] args) {
WallApproachDemo app = new WallApproachDemo();
app.start();
}
Agent target;
@Override
public void simpleInitApp() {
this.steerControl = new CustomSteerControl(6, 5f);
this.steerControl.setCameraSettings(getCamera());
this.steerControl.setFlyCameraSettings(getFlyByCamera());
//defining rootNode for brainsAppState processing
brainsAppState.setApp(this);
brainsAppState.setGameControl(this.steerControl);
target = this.createBoid("Target", this.targetColor, 0.11f);
brainsAppState.addAgent(target); //Add the target to the brainsAppState
brainsAppState.getGameControl().spawn(target, new Vector3f(3.35f, 0, 0));
this.setStats(
target,
this.targetMoveSpeed,
this.targetRotationSpeed,
this.targetMass,
this.targetMaxForce);
////////////////////////////////////////////////////////////////////////////
////////// Wall ////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
Node wall = new Node();
this.addSphere(wall, 3f, new Vector3f(0, 0, 0));
rootNode.attachChild(wall);
////////////////////////////////////////////////////////////////////////////
SimpleMainBehavior targetMainBehavior = new SimpleMainBehavior(target);
CompoundSteeringBehavior wallSteer = new CompoundSteeringBehavior(target);
SimpleWanderBehavior targetMoveBehavior = new SimpleWanderBehavior(target,10,10,10);
targetMoveBehavior.setConstantMod(1f);
WallApproachBehavior wallApproach = new WallApproachBehavior(target, wall, 0.25f);
wallSteer.addSteerBehavior(targetMoveBehavior);
wallSteer.addSteerBehavior(wallApproach);
targetMainBehavior.addBehavior(wallSteer);
target.setMainBehavior(targetMainBehavior);
brainsAppState.start();
}
//Custom sphere for this demo
private void addSphere(Node parentNode, float size, Vector3f location) {
Node finalSphere = new Node();
Sphere sphere = new Sphere(18, 4, size);
Geometry geom = new Geometry("A shape", sphere); // wrap shape into geometry
Geometry geomWire = new Geometry("A shape", sphere);
Material matTranslucid = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matTranslucid.setColor("Color", new ColorRGBA(0, 1, 0, 0.17f));
matTranslucid.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
geom.setQueueBucket(Bucket.Translucent);
geom.setMaterial(matTranslucid);
Material wireMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
wireMat.setColor("Color", new ColorRGBA(0, 1, 0, 0.25f));
geomWire.setMaterial(wireMat);
wireMat.getAdditionalRenderState().setWireframe(true);
finalSphere.attachChild(geom);
finalSphere.attachChild(geomWire);
finalSphere.setLocalTranslation(location);
parentNode.attachChild(finalSphere);
}
@Override
public void simpleUpdate(float tpf) {
brainsAppState.update(tpf);
}
}