//Copyright (c) 2014, Jesús Martín Berlanga. All rights reserved.
//Distributed under the BSD licence. Read "com/jme3/ai/license.txt".
package steeringDemos.demos;
import com.jme3.ai.agents.Agent;
import com.jme3.ai.agents.behaviors.npc.SimpleMainBehavior;
import com.jme3.ai.agents.behaviors.npc.steering.CompoundSteeringBehavior;
import com.jme3.ai.agents.behaviors.npc.steering.PathFollowBehavior;
import com.jme3.ai.agents.behaviors.npc.steering.SeparationBehavior;
import com.jme3.ai.agents.util.GameEntity;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Cylinder;
import steeringDemos.BasicDemo;
import steeringDemos.control.CustomSteerControl;
import java.util.ArrayList;
import java.util.Arrays;
/**
* Path follow demo
*
* @author Jesús Martín Berlanga
* @version 2.0.0
*/
public class PathFollowingDemo extends BasicDemo {
private PathFollowBehavior targetPathFollow[];
public static void main(String[] args) {
PathFollowingDemo app = new PathFollowingDemo();
app.start();
}
@Override
public void simpleInitApp() {
this.steerControl = new CustomSteerControl(8.5f, 5);
this.steerControl.setCameraSettings(getCamera());
this.steerControl.setFlyCameraSettings(getFlyByCamera());
//defining rootNode for brainsAppState processing
brainsAppState.setApp(this);
brainsAppState.setGameControl(this.steerControl);
this.numberNeighbours = 10;
Vector3f[] spawnArea = null;
Agent[] neighbours = new Agent[this.numberNeighbours];
for (int i = 0; i < this.numberNeighbours; i++) {
neighbours[i] = this.createBoid("Neighbour " + i, this.neighboursColor, 0.11f);
brainsAppState.addAgent(neighbours[i]); //Add the neighbours to the brainsAppState
this.setStats(
neighbours[i],
this.neighboursMoveSpeed,
this.neighboursRotationSpeed,
this.neighboursMass,
this.neighboursMaxForce);
brainsAppState.getGameControl().spawn(neighbours[i], spawnArea);
}
ArrayList neighObstacles = new ArrayList();
neighObstacles.addAll(Arrays.asList(neighbours));
///////////////////////////////////////////////////////////////////////////
////////// Path ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
ArrayList orderedPointsList = new ArrayList();
orderedPointsList.add(new Vector3f(0, 0, 0));
orderedPointsList.add(new Vector3f(0, 0, 5));
orderedPointsList.add(new Vector3f(5, 0, 5));
orderedPointsList.add(new Vector3f(5, 5, 5));
orderedPointsList.add(new Vector3f(5, 5, 0));
orderedPointsList.add(new Vector3f(0, 5, 0));
orderedPointsList.add(new Vector3f(0, 0, 0));
this.drawPathSegment(new Vector3f(0, 0, -0.01f), new Vector3f(0, 0, 0.01f), 1, ColorRGBA.Blue, 3); //Start area
//Transition Areas
this.drawPathSegment(new Vector3f(0, 0, 4.99f), new Vector3f(0, 0, 5.01f), 1, ColorRGBA.Cyan, 3);
this.drawPathSegment(new Vector3f(4.99f, 0, 5), new Vector3f(5.01f, 0, 5), 1, ColorRGBA.Cyan, 3);
this.drawPathSegment(new Vector3f(5, 4.99f, 5), new Vector3f(5, 5.01f, 5), 1, ColorRGBA.Cyan, 3);
this.drawPathSegment(new Vector3f(5, 5, -0.01f), new Vector3f(5, 5, 0.01f), 1, ColorRGBA.Cyan, 3);
this.drawPathSegment(new Vector3f(-0.01f, 5, 0), new Vector3f(0.01f, 5, 0), 1, ColorRGBA.Cyan, 3);
this.drawPathSegment(orderedPointsList.get(0), orderedPointsList.get(1), 1, ColorRGBA.Green, 1);
this.drawPathSegment(orderedPointsList.get(1), orderedPointsList.get(2), 1, ColorRGBA.Green, 1);
this.drawPathSegment(orderedPointsList.get(2), orderedPointsList.get(3), 1, ColorRGBA.Green, 1);
this.drawPathSegment(orderedPointsList.get(3), orderedPointsList.get(4), 1, ColorRGBA.Green, 1);
this.drawPathSegment(orderedPointsList.get(4), orderedPointsList.get(5), 1, ColorRGBA.Green, 1);
this.drawPathSegment(orderedPointsList.get(5), orderedPointsList.get(6), 1, ColorRGBA.Green, 1);
////////////////////////////////////////////////////////////////////////////
this.targetPathFollow = new PathFollowBehavior[neighbours.length];
for (int i = 0; i < neighbours.length; i++) {
SimpleMainBehavior targetMainBehavior = new SimpleMainBehavior(neighbours[i]);
targetPathFollow[i] = new PathFollowBehavior(neighbours[i], orderedPointsList, 1, 1);
targetPathFollow[i].setupStrengthControl(0.225f);
SeparationBehavior neighSeparation = new SeparationBehavior(neighbours[i], neighObstacles, 0.75f);
neighSeparation.setupStrengthControl(0.45f);
CompoundSteeringBehavior steer = new CompoundSteeringBehavior(neighbours[i]);
steer.addSteerBehavior(neighSeparation);
steer.addSteerBehavior(targetPathFollow[i]);
targetMainBehavior.addBehavior(steer);
neighbours[i].setMainBehavior(targetMainBehavior);
}
brainsAppState.start();
}
//Create the path visuals
private void drawPathSegment(Vector3f a, Vector3f b, float radius, ColorRGBA color, float AlphaMult) {
Vector3f direction = b.subtract(a);
float height = direction.length();
Node origin = new Node();
origin.lookAt(direction, Vector3f.UNIT_Y);
origin.setLocalTranslation(a.add(direction.divide(2)));
Cylinder mesh = new Cylinder(4, 20, radius, height, true);
//ylinder meshWire = new Cylinder(2, 5, radius, height, false);
Geometry geom = new Geometry("A shape", mesh); // wrap shape into geometry
//Geometry geomWire = new Geometry("A shape", meshWire);
origin.attachChild(geom);
//origin.attachChild(geomWire);
Material matTranslucid = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matTranslucid.setColor("Color", new ColorRGBA(color.r, color.g, color.b, 0.17f * AlphaMult));
matTranslucid.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
geom.setQueueBucket(Bucket.Translucent);
geom.setMaterial(matTranslucid);
rootNode.attachChild(origin);
}
@Override
public void simpleUpdate(float tpf) {
brainsAppState.update(tpf);
for (PathFollowBehavior path : this.targetPathFollow) {
if (!path.isActive()) {
path.reset();
}
}
}
}