//Copyright (c) 2014, Jesús Martín Berlanga. All rights reserved. //Distributed under the BSD licence. Read "com/jme3/ai/license.txt". package steeringDemos.demos; import com.jme3.ai.agents.Agent; import com.jme3.ai.agents.behaviors.npc.SimpleMainBehavior; import com.jme3.ai.agents.behaviors.npc.steering.MoveBehavior; import com.jme3.math.FastMath; import com.jme3.math.Vector3f; import steeringDemos.BasicDemo; import steeringDemos.control.CustomSteerControl; /** * Move Demo * * @author Jesús Martín Berlanga * @version 1.0.0 */ public class MoveDemo extends BasicDemo { public static void main(String[] args) { MoveDemo app = new MoveDemo(); app.start(); } @Override public void simpleInitApp() { this.steerControl = new CustomSteerControl(9, 1); this.steerControl.setCameraSettings(getCamera()); this.steerControl.setFlyCameraSettings(getFlyByCamera()); //defining rootNode for brainsAppState processing brainsAppState.setApp(this); brainsAppState.setGameControl(new CustomSteerControl(5f)); Agent target = this.createBoid("Target", this.targetColor, 0.11f); brainsAppState.addAgent(target); //Add the target to the brainsAppState brainsAppState.getGameControl().spawn(target, Vector3f.ZERO); this.setStats( target, this.targetMoveSpeed, this.targetRotationSpeed, this.targetMass, this.targetMaxForce); SimpleMainBehavior targetMainBehavior = new SimpleMainBehavior(target); MoveBehavior targetMoveBehavior = new MoveBehavior(target); targetMoveBehavior.setMoveDirection(new Vector3f( FastMath.nextRandomFloat() - 0.5f, FastMath.nextRandomFloat() - 0.5f, FastMath.nextRandomFloat() - 0.5f)); targetMainBehavior.addBehavior(targetMoveBehavior); target.setMainBehavior(targetMainBehavior); brainsAppState.start(); } @Override public void simpleUpdate(float tpf) { brainsAppState.update(tpf); } }