//Copyright (c) 2014, Jesús Martín Berlanga. All rights reserved.
//Distributed under the BSD licence. Read "com/jme3/ai/license.txt".
package steeringDemos.demos;
import com.jme3.ai.agents.Agent;
import com.jme3.ai.agents.behaviors.npc.SimpleMainBehavior;
import com.jme3.ai.agents.behaviors.npc.steering.MoveBehavior;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import steeringDemos.BasicDemo;
import steeringDemos.control.CustomSteerControl;
/**
* Move Demo
*
* @author Jesús Martín Berlanga
* @version 1.0.0
*/
public class MoveDemo extends BasicDemo {
public static void main(String[] args) {
MoveDemo app = new MoveDemo();
app.start();
}
@Override
public void simpleInitApp() {
this.steerControl = new CustomSteerControl(9, 1);
this.steerControl.setCameraSettings(getCamera());
this.steerControl.setFlyCameraSettings(getFlyByCamera());
//defining rootNode for brainsAppState processing
brainsAppState.setApp(this);
brainsAppState.setGameControl(new CustomSteerControl(5f));
Agent target = this.createBoid("Target", this.targetColor, 0.11f);
brainsAppState.addAgent(target); //Add the target to the brainsAppState
brainsAppState.getGameControl().spawn(target, Vector3f.ZERO);
this.setStats(
target,
this.targetMoveSpeed,
this.targetRotationSpeed,
this.targetMass,
this.targetMaxForce);
SimpleMainBehavior targetMainBehavior = new SimpleMainBehavior(target);
MoveBehavior targetMoveBehavior = new MoveBehavior(target);
targetMoveBehavior.setMoveDirection(new Vector3f(
FastMath.nextRandomFloat() - 0.5f,
FastMath.nextRandomFloat() - 0.5f,
FastMath.nextRandomFloat() - 0.5f));
targetMainBehavior.addBehavior(targetMoveBehavior);
target.setMainBehavior(targetMainBehavior);
brainsAppState.start();
}
@Override
public void simpleUpdate(float tpf) {
brainsAppState.update(tpf);
}
}